It’s hard keep up with the tech Jones, but if you are going to try, make sure to add the following tech terms to your vocabulary in 2007
TV Standards
Full HD (aka 1080p)
Currently the best image quality you can get on high-definition television. But content is iffy.
Slingbox
A device from Sling Media that makes live or recorded tv from your home system available to PCs and handhelds over the internet
IPTV
Standards for Internet Protocol television – means TV delivered over the web
Mobility
Follow-me TV
Lets you start watching a record TV show in your family room, and then move to your bedroom without losing your place
HSDPA / EV-DO
Two superfast 3rd generation mobile networks, the former from Cingular Wireless, the latter from Sprint Nextel and Verizon Wireless
Home Servers
Put all your photos, music, and video on the server that can dish them up on different devices in your home
High Definition
Blu-ray Disc and HD-DVD
Two rival standards for next generation, high definition DVDs. It’s still too early to call a winner
GPS
Location Based Services
Global positioning chips in your phone lets companies figure out where you are and point you in the best local shop or restaurant
Set Top Box
HDMI
A new strand for connecting HDTV source, such as a cable set-top box, to an HD display. What is unknown is much the cable connection will cost (range between $80 to $120)
Mobile Internet Standard
Wi-MAX
A new mobile Internet standard, more advanced than Wi-Fi, that will soon be available from Sprint Nextel, Clearwire, and others
Showing posts with label trends. Show all posts
Showing posts with label trends. Show all posts
Thursday, January 18, 2007
Wednesday, January 10, 2007
4 Things You Didn’t Know About Mobile TV
In the near future mobile TV will quickly become a reality in the U.S. Already in 2007 the BlackJack has come to market, the iPhone presents the promise of new opportunities and Verizon has announced plans to carry live TV programming through their V-Cast service.
So what learnings can be applied to the mobile tv viewing experience that havs already taken place in more mature overseas markets?
1. Home use is a strong use cases for Mobile TV
It offers a very personal experience including micro-level control over where, what and how to watch. Mobile TV is about personal experiences so expect a level of personalization and programs that to market to be part of the consideration set in how people consume mobile video
2. Factor in what happens before, during and after watching
Currently finding decent program to watch is harder than you think. Limited display real estate makes browsing, choosing and retaining program information challenging. That’s why the promise of the iPhone is so important. The accelerometer sensors that detects when you rotate the device from portrait to landscape will automatically changes the contents display to widescreen so that content can be enjoyed the way it was intended to be consumed. Apple has also signed agreements with Paramount and Viacom to enable people to access movie content from their wide selection bringing the potential for a large library of widely available content to the mobile platform.
Almost as important, is Apple’s agreement with Cingular to bring the phone to market, accelerating the further adoption of 3G or Wi-Maxx technology to make streaming broadband content fluid as watching at home or steaming content on your computer. This will make it easier for people to share, discuss and comment on mobile content making the experience akin to watching traditional tv programming.
3. Accessories designed to enhance the watching experience will vary in effectiveness
For the most part people are on the move when the decided to access mobile content, so arm length space is at a premium and often a luxury. If mobile TV users are like me, they will be willing to watch between 15 and 45 minutes worth of content on the go. Usually this content will be consumed on public transportation and more often then than not in tight spaces. So the technology used has to be transparient enough not to interrupt the viewing experience. I think the Wall Street Journal has taken the right approach is their paper redesign to streamline the experience of readers. This will help determine the adoption rate of consummation as more people will be on the go with less leisure time.
While enhancements like antennas may not increase the marginal utility of mobile TV consumption, headphone via noise reduction tools like headphones will always be at a premium. People will want to control the environment around them and that goes double for when you are trying to focus your attention on TV programming.
So the watching experience needs to couple a smooth watching experience with sensory considerations (ie: listening when a conductor makes announcements or being aware of when your stop is)
4. Consider the posture in which people decide to consume
Ergonomical design is more important than you think. How people consume mobile TV will largely be dependent on the context of the type of content people decide to watch. For instance, while watching my video iPod this morning I had to hold the screen up close so that I could see the detail of the fight scenes taking place in Episode 1 of the Clone Wars. I can’t help to think design will inform my purchase decision depending on how people like to watch TV. For instance a vertical vs. horizontal display would weigh heavy in my mind if I knew I was going to be watching most of my videos on the subway
Inspired by: Perfect Future
So what learnings can be applied to the mobile tv viewing experience that havs already taken place in more mature overseas markets?
1. Home use is a strong use cases for Mobile TVIt offers a very personal experience including micro-level control over where, what and how to watch. Mobile TV is about personal experiences so expect a level of personalization and programs that to market to be part of the consideration set in how people consume mobile video
2. Factor in what happens before, during and after watching
Currently finding decent program to watch is harder than you think. Limited display real estate makes browsing, choosing and retaining program information challenging. That’s why the promise of the iPhone is so important. The accelerometer sensors that detects when you rotate the device from portrait to landscape will automatically changes the contents display to widescreen so that content can be enjoyed the way it was intended to be consumed. Apple has also signed agreements with Paramount and Viacom to enable people to access movie content from their wide selection bringing the potential for a large library of widely available content to the mobile platform.
Almost as important, is Apple’s agreement with Cingular to bring the phone to market, accelerating the further adoption of 3G or Wi-Maxx technology to make streaming broadband content fluid as watching at home or steaming content on your computer. This will make it easier for people to share, discuss and comment on mobile content making the experience akin to watching traditional tv programming.
3. Accessories designed to enhance the watching experience will vary in effectiveness
For the most part people are on the move when the decided to access mobile content, so arm length space is at a premium and often a luxury. If mobile TV users are like me, they will be willing to watch between 15 and 45 minutes worth of content on the go. Usually this content will be consumed on public transportation and more often then than not in tight spaces. So the technology used has to be transparient enough not to interrupt the viewing experience. I think the Wall Street Journal has taken the right approach is their paper redesign to streamline the experience of readers. This will help determine the adoption rate of consummation as more people will be on the go with less leisure time.
While enhancements like antennas may not increase the marginal utility of mobile TV consumption, headphone via noise reduction tools like headphones will always be at a premium. People will want to control the environment around them and that goes double for when you are trying to focus your attention on TV programming.
So the watching experience needs to couple a smooth watching experience with sensory considerations (ie: listening when a conductor makes announcements or being aware of when your stop is)
4. Consider the posture in which people decide to consume
Ergonomical design is more important than you think. How people consume mobile TV will largely be dependent on the context of the type of content people decide to watch. For instance, while watching my video iPod this morning I had to hold the screen up close so that I could see the detail of the fight scenes taking place in Episode 1 of the Clone Wars. I can’t help to think design will inform my purchase decision depending on how people like to watch TV. For instance a vertical vs. horizontal display would weigh heavy in my mind if I knew I was going to be watching most of my videos on the subway
Inspired by: Perfect Future
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